~Game stuff~

This is a collection of various things I’ve worked on related to games!

This is from a dungeon crawler I built a prototype for in MonoGame, a C# library for creating games! I used a customization of RogueSharp to generate the dungeon itself, then wrote code to support animations, movement, item collection, battle system etc. You play as a blob fighting other blobs on your quest to collect orange slices for… some reason.

This was a game I built for a hackathon, where you’d play as a character learning more about her Osage heritage by collecting letters of the Osage alphabet, talking to tribe members to learn about native foods, etc. It was built within Unity, and involved basic 2D movement, a raining particle effect, water reflection shader, item collection and inventory, and basic dialogue support.

This is another project built within MonoGame that supported 2D topdown movement and character customization! Way easier to do in MonoGame than in Unity for me.

This was a topdown game built within Unity that allowed for item / coin collection, plant harvesting, and a fleshed out dialogue system! I was most proud of the art for this one, as well as the lighting.

This is my newest project — a frog collection game a la Neko Atsume! So far you can scroll, click on frogs to learn more about them, and in the background is a spawning system that determines which frogs should render based on their rarities and the items present.

This was a part of my brief attempt to create a 2.5D game after playing Octopath Traveler and admiring Infinite Mana’s dev logs. It didn’t get very far, but it was fun to try out!

This was a tileset I made with basic normal mapping to support slightly more complex lighting!

And lastly… a walking animation I made of my cat Remmie.